"For my people - ah ha ha ha!"
He is a respected tribal chief, talented, knowledgeable, and is proficient in occult totems.
Use on Your TeamEdit
Minotaur is an all-in-wonder hero who can defend, stun, cause bleeding, lower incoming damage, heal and do acceptable aoe damage. Hence he is better with more skill usage you shall consider using some kind of agility Crests or other ones with good agility values (e.g. defense or hp types). Warning: Giving him pure agility crest will leave him rather defendless (lower defense/hp than average tanks).
If you are giving him a tank role, you can assign him first line, which also ensures faster rage gain. Using him as a source of pain - more and/or fast skill usage - shall lead to a back line placement.
Teaming him up with healers, Light Envoy and with some excellent warriors will make you a great team. He might be recommended at some Boss invasion battles but the effects he can reach (both positive and negative - including given rage) won't make him a good choice. Nor he is quite good ath Wharf boss battles, however, PvP and other quest battles are fine for him.
Usually it takes time to kill a Minoutaur and a kind of rage thief is recommended for this action. While he can't lower increasing damage or heal himself, you can finish him off. Silencing him might do the trick as well, but you hardly got as much success.
How to getEdit
|Damage 3 enemies with lowest HP, and chance to stun them for 2 rounds||Damage+8|
|Places a totem of bloodthirst on the battle field, damaging 3 enemies with most HP and inflicts bleed for 2 rounds. (Bleed damage equal to a percentage of their max HP)||Effects+50|
|Places a soul totem on the battle field, healing 3 teammates with the lowest HP and increasing their attacks for 2 rounds.||Effects+10|
|Places a totem of blessing on the battle field, granting shield to 2 teammates with the highest HP with an one time immunity that last 2 rounds while reducing damage received.||Decrease 11% damage|
|Fortifying his body with mysticism, Minotaur gains control immunity and damage reduction at the start of battle, lasts for 2 turns.||Reduce damage taken by 15.5%|
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